» BLE 15 get set own name

This example shows how to read /write BLE friendly name

Required Materials

1 x Waspmote
1 x Battery
1 x Bluetooth Low Energy module
1 x Bluetooth module antenna
1 x Expansion board (if socket 1 is used)
1 x SD card


- Socket 0 is used by default
- EEPROM is used in this example by default.
- Never unplug module while Waspmote is turned ON.
- Bluetooth module antenna should be connected.
- The battery must be connected in ANY example.
- This example can be executed in Waspmote v12 and Waspmote v15


 *  ------------------ [BLE_15] - Get Set own name ------------------- 
 *  Explanation: This example shows how to read /write BLE friendly name
 *  Copyright (C) 2016 Libelium Comunicaciones Distribuidas S.L.
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  GNU General Public License for more details.
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <>.
 *  Version:		1.0
 *  Design:			David Gascón
 *  Implementation:	Javier Siscart

#include <WaspBLE.h>

// Auxiliary variables
uint8_t aux = 0;
uint8_t handler = 0;
uint8_t flag = 0;

void setup() 
  USB.println(F("BLE_15 Example"));  

  // 0. Turn BLE module ON
void loop() 

  // 1. Set the BLE device name by writting in the corresponding attribute.
  // Handler for name characteristic
  handler = 3;

  // Variable containing the device name as an array of char.
  char deviceName[20] = "Wasp BLE 01";

  USB.print(F("Setting device name as: "));

  // Write the local attribute containing the device name
  flag = BLE.writeLocalAttribute(handler, deviceName);

  if (flag == 0)
    USB.println("Name written");
    USB.print("Error writing. flag =");
    USB.println(flag, DEC);

  // 2. Get the BLE device name by reading the corresponding attribute.
  USB.println(F("Reading name..."));
  flag = BLE.readLocalAttribute(3);

  // Attribute value is stored in a global variable called attributeValue.
  // NOTE: according to the standard, first byte is field length.
  USB.print(F("Device name: "));
  for(uint8_t i = 0; i < BLE.attributeValue[0]; i++)



BLE_15 Example
Setting device name as: Wasp BLE 01
Name written
Reading name...
Device name: Wasp BLE 01

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