Development v12

Warning - Product Update

All the resources present on this section belong to Waspmote v12, Waspmote Plug & Sense! v12 and Meshlium v3.8.

If you have a Waspmote v15, Waspmote Plug & Sense! v15 or Meshlium v4.0 please go to the new Development Section.

Check what is your version and what are the differences between the old and the new one in this document.

» Wifi 29a: iPhone App code

This example shows the way to communicate with the Waspmote Wifi Demo iPhone app.

Required Materials

1 x Waspmote
1 x Battery
1 x WiFi Module
1 x iPhone / iPod / iPad

Notes

- The battery has to be connected.
- Plug the antenna in the SMA connector.
- Read the Smartphone section in Wifi Networking Guide first.
- This example can be executed in Waspmote v12 and Waspmote v15

Code

/*
 *  ------Waspmote WIFI_29a Example--------
 *
 *  Explanation: This example shows the way to communicate with  
 *  the Waspmote Wifi Demo iPhone app. 
 *
 *  Copyright (C) 2013 Libelium Comunicaciones Distribuidas S.L.
 *  http://www.libelium.com
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 2 of the License, or
 *  (at your option) any later version.
 * 
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 * 
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *  Version:                0.2
 *  Design:                 David Gascón
 *  Implementation:         Joaquin Ruiz
 */

// Include WIFI library 
#include <WaspWIFI.h>

// choose socket (SELECT USER'S SOCKET)
///////////////////////////////////////
uint8_t socket=SOCKET0;
///////////////////////////////////////

// WiFi AP settings (CHANGE TO USER'S AP)
/////////////////////////////////
#define ESSID "iPHONE_ADHOC"
#define AUTHKEY "password"
/////////////////////////////////

// Specifies the message that is sent to the WiFi module. 
char tosend[128]; 

void setup()
{ 
  // Initialize the accelerometer 
  ACC.ON(); 
  
  // Then switch on the WIFI module on the desired socket. 
  WIFI.ON(socket); 

  // 1. Configure the transport protocol (UDP, TCP, FTP, HTTP...) 
  WIFI.setConnectionOptions(CLIENT_SERVER|UDP); 
  // 2. Configure the way the modules will resolve the IP address. 
  WIFI.setDHCPoptions(AUTO_IP); 
  // 3. Configure how to connect the AP. 
  WIFI.setAutojoinAuth(ADHOC); 
  // 3.1 Sets the name of the ADhoc network. 
  WIFI.setESSID(ESSID); 
  // 3.2 Sets the channel of the ADhoc network 
  WIFI.setChannel(6); 
  // 4. Configure how to connect the AP 
  WIFI.setJoinMode(MANUAL); 
  // 5. Set the AP authentication key
  WIFI.setAuthKey(WPA1,AUTHKEY); 
  // 6. Save Data to module's memory
  WIFI.storeData();
} 

void loop()
{ 
  // Call function to create/join the Adhoc network. 
  if(WIFI.setJoinMode(CREATE_ADHOC))
  { 
    // Switches on green led. 
    Utils.setLED(LED1, LED_ON); 
    
    // Creates UDP connection. 
    if (WIFI.setUDPclient("255.255.255.255",12345,2000))
    { 
      // Now we can use send and read functions to send and 
      // receive UDP messages. 
      while(1)
      { 
        // Sends data to the IOS smartphone 
        sprintf(tosend,"Wasp-1;19;24;70;20;383;0;%d;%d;%d", 
        ACC.getX(),ACC.getY(),ACC.getZ()); 
        WIFI.send(tosend); 
        // Reads data to the IOS smartphone 
        WIFI.read(NOBLO); 
        // Waspmote acts depending on the answer. 
        uint8_t period = (WIFI.answer[6] - 48) * 10 + (WIFI.answer[7] - 48); 
        if (period<11)
        { 
          // Switches on a lamp with intensity= period % (...) 
        } 
        delay(100); 
      } 
    }
    else
    {
      USB.println(F("UDP client NOT set"));
    } 
  }
  else
  {
    USB.println(F("Error joining"));
  } 
} 


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